I came with an open mind and left without one.

This game is interesting, a lot of it in bad ways but I give it credit for taking up space and going over it in my head. Unfortunately, all those thoughts lead to a conclusion of either apathy or frustration. Lots of words have been spilled but what the game wants to be is not presented. There's tons of dialogue describing who these characters are but barely any showing it. Like, Alex is a gamer, right? He talks about it maybe 2 times and never mentions it again. Almost every element is like this, it is gestures to ideas but never meets them. Because this game is a master of communication a lot of discussion on the meaning of the story goes around, my take is that it's a cautionary tale of what not to do. Alex in a roundabout way is a representation of the player and he ends the game telling us not to make the same mistakes as he did and we get absorbed into him. That presumably being a metaphor for finishing the game. Is it good?

The gameplay is monotonous, in a regular menu rpg selecting actions is such a quick and easy process that for me, it is hard to get tired of. However, with yiik almost everything is a mini-game, I did in fact get tired of it. Other than selecting the most optimal attacks there isn't much strategy so all I'm left with is doing the same mini-game from the start of the game to the end of the game.

The game does look nice and the tunes are good sometimes. I appreciate the hustle, the self aggrandizing gets a bit much. That's the name of the game with yiik, isnt it?

Reviewed on Dec 24, 2023


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