Hi-Fi Rush is exactly the type of game we need back in the industry, these lower budget games, with lower prices, that don't drag out for 50 hours but instead do 1 thing really well and wrap it all up by the end, but give you some replayability as an extra goal.

The gameplay is pretty damn solid, a spectacle fighter mixed with rhythm game mechanics, though even on the hard difficulty the game managed to be pretty easy, with most of my deaths being 1 per boss-fight.
The parry while on paper is a pretty fun addition, it kind of takes the same identity as the dodge, except it's far stronger, building up a LOT of stun for just following the basic rhythm, with the only downside being that the timing is slightly harder, just ended up making the game a bit of a cakewalk afterwards.
Sometimes the special attacks from the enemies where you have to dodge or parry were a bit irritating though, just due to the fact that they have different timings for how fast they start attacking you, and the guitar hero esque scrolling track was a bit hard to do when the Mouse 1 and Mouse 2 inputs look near identical at high speeds.
The boss fights were a bit tricky up until the parry, where afterwards they became a bit of a cakewalk, if you die once, now you've learned the parry pattern and can easily parry their entire attack pattern, stun them a bit and have a large window to do a lot of damage.
The alternate super abilities were just never enticing enough to outshine the basic one, simply because having access to something that does a lot of damage that you can cancel the end of your combos out of is VERY useful.

The story was... decent, it's nothing stellar but it's just a cute little story that doesn't wear out it's welcome and is very corny and campy, fits the tone very well and the voice acting was very on-point.

The art is just simply gorgeous, I didn't think it was possible to make stylized 3D work so well, and the cutscenes are animated beautifully, and the transitions to 2D are flawless, master class work.

Music was alright, the original tracks are admittedly very forgettable but including licensed tracks helped a lot to make fights stick, if they ever make a sequel, they need to double down on the licensed music.

The biggest snag I had in the game was just at the very final phase of the very final boss where it'll throw a thousand different sound cues at you at a time, and it starts to become difficult to catch up, but that's about the worst I can say for the game, and that irritation is quickly forgotten with how well the game wraps up.

The game is a solid recommendation for anyone who is a fan of any third person action game, a huge recommendation for any fan of rhythm games, and a gigantic recommendation for any fans of the DMC series, truly one of a kind.

Reviewed on Jan 05, 2024


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