As a mod this is above average and pretty decent, although a little lacking considering how new it is, feeling content wise really dated but polish wise really good.

Gameplay is pretty solid as is the course for a mod just lifting Half Life 2's combat, but the balance changes are pretty awful, everyone dies really fast but that includes you and it makes combat either trivially easy or just getting nuked in 1 second (mostly the former) and the manhacks are just a poor addition, they're either doing nothing or completely destroying the AI by taking their attention forever ruining any ambush, later on they introduce a mechanic where at random you start to suffer from an infection, utterly horrible and slows the repetitive areas later in the game to a crawl, and it also heals you, as well as the suit chargers becoming supercharged later on, making the inclusion of the med stations absolutely pointless?

Level design is pretty solid in the first act of the game outside of some lack of direction and annoyingly constant invisible walls, but once you get past the first act it gets worse and worse and worse, walking through the dark without your flashlight/night vision in an area filled with Zombines ready to instantly kill you with a swing once they pop around a corner, and then doing the same thing but now you have to escort a Stalker, and then just chains of confusing and uninteresting puzzles, culminating in the 3 part chain of boss fights, each one of them terrible in their own ways.

First one is just boring, just a hunter that can barely hit you, but you have to fight it on a straight line as half the time if you walk on any part of the platform it falls underneath your feet and you die instantly.

Second one is another fight with the hunter, but now in a weird arena with pointless traps that either deal no damage or are pointless to avoid as they're in an area that is of no value to enter, but then becomes insanely frustrating as if you drop to low health getting to the health station now becomes impossible due to the low DMG trap seemingly never disabling after activation.

Third one takes the cake for the worst of all, just a large arena where you shoot a pulse rifle bomb into 1 of 3 pipes, jump over 2 lasers 5 times and then stand on a platform for a few seconds, and then repeat that two more times, and the ACTUAL final boss starts, a Vortiguant that deals a lot of damage in an arena constantly damaging you but dies in 2 shotgun clips.

Story is pretty boring, it doesn't step on the fingers of any existing canon which is nice, but the main character is incredibly unlikable just being a generic metro-cop who due to not dying instantly like his NPC partners, gets to act like an irritating Duke Nukem wannabe, anything interesting is told only during the first act in the Rebel base and almost entirely through exposition written on walls, who conveniently the player character ruthlessly murders with their only responses being shitty one-liners.

Unless the sequel mod proves me wrong, I don't think this developer is the best choice for an overall designer on a fan mod or game BUT should continue refining their level design skills as they've got a lot of talent in the first act, outside of the puzzles and invisible walls it was almost Valve quality.

2015

Remember playing HL2RP and a CP just suddenly started being tough and you acted in a silly, but not out of character way and got arrested for 5-20 minutes over it?
Imagine that but filled with lag, crashes, bugs and being unable to find anyone even on a 100 player server.

Only the most insufferable power hungry losers play cop or enroll for staff, the types of people who will call an admin if you spawn the wrong vehicle by accident, then turn heel and leave you handcuffed unable to free yourself for 20 minutes and getting off without any problem.

It's really immersive how everyone hates all authority in most servers because they're anti-fun buzzkills.
Just go play DarkRP.