A turn based deck building strategy game where you take control of an agent fighting against a variety of gangs, syndicates, and mystical ninja clans in small areas. The game plays through each gang in order, rising in challenge as you go, where each successful fight allows you to gain new random cards to add to your deck or to ignore and the possibility of getting upgrades and money for completing bonus objectives on each map. You choose a path on an overworld map that can have you choosing what locations you want to fight at, stopping at a place to heal or recover injuries, stopping at a gym to upgrade, remove, or buy new cards, or stopping on event cards that allow you to choose different possible outcomes for bonuses or the chance of bonuses. Completing each section of the game gives you a choice between three passive enchantments that can give you powerful bonuses such as extra card draw or more of the momentum points you gain each turn to pay for some of your abilities.

Cards are played either for free, by spending the momentum you gain on each turn, or by either spending or having a high enough combo level that is gained from continued use of attacks without either moving to lower your combo or using a type of cards that spends your combo. You can use movement or grappling cards to move around enemies possibly to reposition them into each others attacks, blocks/dodges/counters, melee weapons that cause bleed damage over time, throws and stuns that can disable an enemy for a turn, the stage environment can be used to damage or kill enemies, etc. Enemies will have different types of attacks that work at different ranges, damage stats, and damage amounts. Passive enemy skills might have them auto attacking when something moves into their range, countering attacks, generating block, ignoring your defense, adding injury cards to your deck, etc.

A good variety of difficulty settings are offered and there are six starter decks that set you on a path closer to certain playstyles. A balanced deck with different skills, one focused on counter attacks, one focused on bleeding weapons, one focused on throws, one more focused on powerful attacks and augmenting them, and one with abilities that can give some more unusual side effects. There is also an option to draft random cards. Missions themselves can offer some variety by having missions where you need to protect a target or try to keep an informant alive that is attacking you with the rest of the enemies in order to complete bonus objectives.

The game is fun to play and gives you a decent variety of options in the way of cards. The downsides come from not having starter deck options as varied as you might like (none that focus more on multi hit attacks with damage boosts, deck manipulation, combo builds and skills, or stun and follow up attacks) and that you are playing through a fairly repetitive set of stages where each type of gang chapters includes the same types of enemies and locations. A more randomized mode outside of the story that gives more of a mix of stages, enemies, and even combining enemy bosses or unique lieutenants. Drafting a deck is a nice option but it needed a way to either focus things more or to use more of a point buy system as it becomes so random that it's difficult to get anything you would really want, and you could just keep restarting for different options. Some cards that become available over time are so comparatively useless against other options or so heavily dependent on having other cards in your deck (not even getting into happening to draw them together with them both available for use if acquired) that customization options are further limited.

There is a random daily play event that is more like a mode that plays like the main game while combining everything but that tends to force= you into drafting a deck with likely unwanted or barely relevant side passive effects occurring while giving you less options to advance as you play.

Screenshots: https://twitter.com/Legolas_Katarn/status/1560525836100325376

Video: https://youtu.be/UlSpEocljD0

Reviewed on Aug 19, 2022


Comments