A puzzle and platforming focused title with some action elements and a great art style. The gameplay involves you changing the color of objects to make them repel or attract each other, or to push or pull you away from or towards them. Items can be found that give you new powers, such as the ability to teleport forward. Most of the puzzles are fairly easy to solve which can make sudden increases in difficulty can be frustrating, there is no real gradual increase in difficulty only certain puzzles that are much more challenging than the others either because of the thought needed to get through, the precise controls needed, or just needing the physics of the game to work properly.

The story is told without words or dialogue, instead using puppet theaters to explain the backstory of your family and of the people you are fighting against. While finding where to go for the story is easy, the map and having no quick way to get to certain areas can make going back to look for collectibles can be tedious. The game requires you to find a certain number of hidden collectibles to get to the end and final boss but the amount needed is not too high and many of them aren't that well hidden, which should make things easier for people that just wanted to see the end of the story without spending time hunting down every item. I would have liked exploring the city more than being in the tower the entire time after the opening of the game had such a beautiful background and how enjoyable it was running along the rooftops.

Reviewed on Jun 14, 2023


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