Underappreciated lil' metroidvania. Immediatley stands out from the rest with it's movement mechanics where you won't be using your legs to walk but instead to leap, as wall jumping is the only way you can move around the world. It's more than just a gimmick though, moving around can feel great and overall it adds a fast and kinetic feel to the game purely from basic movement and exploring. Later on the game starts to add some real bullet hell rooms/bosses where you're forced to use your movement skills and eyeballs efficiently and it's a keen challenge! Some of them can get a little too much but overall the game does a good job of making use of your movement options and making it feel satisfying!

Game also has a real look to it as well. Due to there being no "floor" to the game, it likes to play tricks with orientation and the geometry of the rooms with camera changes when entering and visual detail to the environments with some abstract looks, one of the earlier examples being a forest where trees are growing up from both sides of the screen. It really adds a cool visual look to the game and makes sure that it sticks out in your mind when it comes to metroidvania worlds, it's neat! The pixel art on characters and bosses are well done and give them an almost higher quality Sega Genesis kinda look? I can't exactly pin point it but a bunch of designs feel like they were inspired from select classic games. There's a character early on who's proportions feel off that reminds me of 80s games where character's sizes didn't mean too much and in the end you had these dudes who were unintentionally way larger or looked different in perspective, I also might be talking out my butt but I feel it!

It's got power ups although I think they made too many attack based ones that feel kinda situational, especially since selecting a specific one can be difficult by the end of the game since you have to constantly scroll through a list and in a frantic battle that can be pretty hard. There's a cool teleportation one that changes the game a bit but it's not used enough and in the end I just spammed rockets to kill everything lol.

ALSO one little thing that really impressed me was the game's use of HD Rumble in a perticular moment. There's a place where you're standing under a character that's known for singing and the controller starts to make a mechanical chirping noise using the rumble inside the controller and it's done so well that it took me off guard. A game using controller rumble as instrument with pitch changes? That's fucking cool! Honestly, games need to do more with this. Pls.

But yeah, good game! If you want a solid, not too long metroidvania that's a little bit different then by all means try this! You'll probably have a good time.

Reviewed on Jun 03, 2021


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