The story jumps so fast and all over the place that you never have time to understand what's going on before it ends. They cut out the entire ending chapter of the original DS version to completely gloss over it in 2 paragraphs of text and rob the story of any sense of cohesion. I also found a lot of the levels very tedious and repetitive, and it might just be my nunchuk but it felt like it was impossible to select the tools positioned at 45 degree angles half the time. The base mechanics are solid enough and I'm glad this game crawled so Trauma Team could learn to run but I am never touching this again lmao

Reviewed on Oct 07, 2023


Comments