I think there’s something to be said about how this game handles It’s open world, while your typical “open world” game consists of a large, barren map that’s there for you to walk from A to B on and occasionally be met with a fetch quest, cancerous collectibles or a “pick your poison” deal from towers and etc, and It’s all there to bloat up the game’s length (see Dying Light’s 2 500 hour ad) meanwhile side activities In SA are widely varied and exist to service the game’s world and help Immerse you Into It, ranging from pimping, Lowrider bouncing, racing, burglary, to gambling, pool, dancing, basketball, shitty arcade games, and gang territory. It’s really fun and helps give a sense of realness to the game’s world. The game also reacts to what you wear although It’s mainly In regards to other gangs or regular NPC’s praising/making fun of you, and you can respond either negatively or positively.

All this aside another thing I am fond of Is the mission variety In this game, for a game with a 100 missions It’s hard to say It ever gets mundane with missions going from drive-by’s to bombing planes from the inside or stealing advanced technology from a military base, my only qualm Is Rockstar’s typical aversion to non-linear ways of solving missions, you either follow their Instructions to a T or you risk quickly failing a mission, shit’s lame. As for the story, the main plot Is okay, where the writing really shines Is the characters, as they’re all unique and hysterical like Woozie, Truth, Toreno and more, even characters with 30 second screen-time end up memorable like Tony the Parrot.

Reviewed on Oct 09, 2023


Comments