— Replay —
It was a pretty exquisite experience, the way the game was visually coherent in its presentation till the very end is astonishing, especially the forest leading up to the very door of Dracula’s Castle and the castle itself, from a downtrodden, broken down beginning section to an entire stage fully covered in all kinds of treasure, highlighting the vanity of the ever illusive Dracula.
Gameplay wise my complaint is some bullshit in the later stages and the new whip gimmick being just that, a gimmick, it’s never really necessary and if anything kind of breaks the difficulty of the game in earlier stages, don’t get me wrong i like it and i find it fun but it had so much untapped potential and that aspect leaves me disappointed. The game overall felt like a worse version of Rondo of Blood, especially the Dracula boss, I love it lots but it just doesn’t compare to Rondo. Music was fantastic and visuals were superb.

Reviewed on Sep 18, 2022


7 Comments


1 year ago

You’re all on crack for those negative reviews, what is wrong with this site

1 year ago

I don't get it either. Outside of Mode 7 causing some massive performance issues in a few places, I think it's one of the better designed games in the series.

1 year ago

It's like at some point hating Super IV became cool or a meme or something. It whips ass!!

1 year ago

I mean, you kind of said it yourself. The 8-Directional Whip kind of breaks the balance between the whip and subweapons. It also had less replay value than III, Bloodlines, or Rondo. I do think people are way too critical of this game though. It's probably the most atmospheric ClassicVania and is more consistent in level design than Bloodlines.

1 year ago

Yeah but that doesn’t really warrant all the hate it gets, the series was bound to be more streamlined so it would’ve been easier than NES titles regardless of the 8 directional whip’s existence

1 year ago

its egoraptor's fault

1 year ago

Omfg there actually is an explanation, and of course that would be it