I think 6/10 is a fair rate for this one.

I love the setting and design. Enemies are astonishingly beautiful, but they stop to impress you the moment you reach the 3rd location and you see the same exact 10 dudes, just a little upgraded. Those are too repetitive, in the final arena I had no strenght to deal with them anymore.

The locations look good and are interesting to walk across, but they don't have this unique fresh feeling when you move from one to another, so it's entirely possible to get bored in the halfway. Worldbuilding is well done, but it feels a bit less apocalyptic and more hopeful than in the soulslikes I've played before. Not saying it's a bad thing.

The plot... exists, and I believe the writers did everything to include every side plot they found important, however I didn't bother to complete all side quests because I had no will to come back to already explored locations because of how unintutive they are to explore without a compass. But this may be on me and my lack of sense of orientation in the field.

I loved the dancer class, the combat for me was friendly, not too demanding, just the right amount of agressive (which appeals to me quite weel after getting addicted to Bloodborne), but the stamina consumption is a pain in the ass. Nice healing system, few renewable hp potions + loosely limited amount of potions that refill hp in a slower matter, but using them with brain makes surviving in fights much easier.

Actually I found this game pretty easy, as for someone who doesn't put much care in combat in games other than soulslikes, I had no trouble with casual enemies, and there was only one boss I found pretty hard (the first titan I guess?), all the others were down in the first attempt.

Big minus for the optimalization, the graphic requirements are ridiculously high even for the low settings, what can make the game a bit stuttering, the animations look floppy and the details load with a delay, maybe even unplayable for many.

In conclusion, I find Steelrising a very promising game and I can feel the heart that was put in it, just the financial possibilites of the company were limited or the production a bit rushed. it has a lot of field to improve but it's not a complete flop. I adore the Spiders ideas and I sincerely hope one day they will have all the possibilites to make a game that won't have any underdeveloped aftertaste.

Reviewed on Apr 07, 2023


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