You know Sonic Team, when you come up with a serviceable albeit repetitive combat system idea, it’s best not to combine it with unresponsive motion controls with terrible input delay.
Whenever a game is being discussed with a combat system in mind, perhaps it’s best you sit that discussion out from now on, yeah?
Whenever a game is being discussed with a combat system in mind, perhaps it’s best you sit that discussion out from now on, yeah?