I've been on an indie platformer kick lately, and I found this game on steam looking through the main store page for chump change, so I decided after giving the demo a shot to hop on.

And speaking of this game being just five bucks USD, my kneejerk reaction was that this game has NO business being five bucks. While the game is pretty short, spanning 15 levels, it seemed blatantly easy to me at least to feel like I was ripping off the devs for the heart, soul, and competent design that had to go into this game.

The gameplay to me feels like if Sonic the Hedgehog and Crash Bandicoot had a kid. It has a speed factor to it like Sonic, as well as set pieces like grind rails that tend to get associated with Sonic. However it has the kind of linear exploration elements that Crash fans may like, with the game even having a spiritual version of box gems. Despite how strange that description may come across, it works super well, with tight platforming, well thought-out levels, and a satisfying gameplay loop that makes 100%'ing a game not feel like a chore.

The game looks great, regardless of if you scale it up or leave the pixel filter on like I did. It's nothing mind blowing, but it has this late-90's-3D-platformer-charm that just makes me happy. On top of this all, the music is amazing, a trait I was not expecting from a decently obscure, 5$ indie game.

I have a couple of gripes. The main one is that the enemies lack teeth (figuratively; literally they're toothy little goobers). They're never really threatening to the point they prove a challenge, and as such felt lacking (There is a character in this game that can't attack, so maybe playing as him would change my mind. However, I doubt it.). Also, there isn't much in the way of enemy variety. I don't mean to ask for a massive bestiary, but at least one or two new monsters to keep things fresh from world to world.

My other gripe is moreso a pet peeve, and that's the fact that the rhythm platforms that show up in worlds 4 and 7 don't really go off of an audio cue, and instead go off of a little visual cue at the bottom, where each beat cycles in a row between being hit. It's just unintuitive to have a rhythm element and not tie it to an audio cue imo.

Despite my gripes, this is an absolutely amazing indie game, and I wholeheartedly recommend it to anyone.

Reviewed on Jan 08, 2024


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