I'm not sure a puzzle game should be as deadly as this one. The somewhat platforming, or even action elements seems like are there because the developers thought those were demanding, but in the end they're out of place. And you even have to manage the number of moves or you die? Not even a careful plan seems enough.
In the NES port of Solomon's Key, at least, you could take advantage of the Pause button to take things into consideration before moving, but it just doesn't work the same way here. And it's a shame, because there are good ideas and a core that could work.

Reviewed on Jun 21, 2023


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