This review contains spoilers

Still a great game but it did not need this remake in my opinion.

After completing the original game, I was wondering what the “Source remake” was all about. When playing, it was fine, but I did not notice that much of a difference.

You still play as Gordon Freeman, the silent protagonist that is late for work at his job in the Black Mesa Research Facility. As part of an experiment, you casually put some sort of unknown crystal in a device called the anti-mass spectrometer. This goes horribly wrong, and everything explodes and a portal to another dimension, called Xen, is opened. Immediately, Xen aliens are going through the portal and attack every living soul in sight. The US military is also alerted and sends a special force called HECU to cover everything up, including you and the personal of Black Mesa.

Gordon learns of a way to close the portal and makes his way to the surface. He battles a giant tentacle monster, kills a lot more new alien species and tries to make his way to the other side of the facility. He gets captured by the HECU, is left for dead by the garbage compactor, escapes and makes his way to the Lambda Complex. He then learns that the portal is controlled by a mighty entity in the Xen world that keeps it open. He gets teleported with the aid of the scientists there to Xen and searches for the beast. He encounters the thing, called the Nihilanth, kills his ass and is then greeted by a slim, creepy figure of a man called G-Man. He is offered employment for G-Man and his buddies. If you refused, you get obliterated by a thousand soldiers. If you accept, you are put to sleep in wait of your next assignment.

The mechanics in Half-Life are unique. In the first place, it is your standard FPS, you collect different weapons, find ammo, kill enemies and move forward. But then you got the puzzle mechanics in which you need to stack boxes to reach a higher platform, navigating mazes, or figuring out what the best path will be to reach a certain area, without falling to your death. In the Source remake, the physics are a lot better for stacking crates.

You also use the terrain a lot more than other games. When facing a strong enemy, you can use the environment for cover while fighting, something that is impossible in games like Doom and Duke Nukem.
Lastly, you got a badass HEV suit that grants you more protection and offers a ton of neat tools like a build in flashlight, oxygen for swimming sections, a compass, and your HUD. The suit absorbs a lot of damage and runs on an energy meter. When the suit is depleted, functions like the flashlight do not work anymore. You can recharge your health and suit energy at special stations scattered throughout the game.

The combat mechanics are fluent and feel very responsive and satisfying. It is fast paced, accurate and a ton of fun. You can use various weapons and choosing which weapon works best for each fight is a must. And of course, your most iconic weapon is your good old crowbar.

The graphics are nice and solid in Half-Life. It is a little polygon like, and some enemies and characters have some square shapes edges, but it is smooth and the textures on them are fine. The weapon detail, bullet impact and explosions are great. The animations are a little stiff when looking at it today, but for the time, they were excellent. The physics and water effects have improved in the Source remake but other than that, there are no new polished graphics or details.
The sound is also excellent. Weapon fire sounds realistic, the fancy sounds your HEV suit makes are great and the voice acting is spot on.

In terms of controls, the game plays fluently. Everything is responsive and feels natural.

Overall, Half-Life: Source is the same game as the masterpiece Half-Life, with some polished water and physics. It is still a great game, but in my opinion, the new release of this game with “: Source” at the end was not entirely necessary, this should be reserved for games like Counter Strike: Source.

Still recommend it to everyone though.

Reviewed on Jan 10, 2024


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