I wrote a review about this some months ago, but after some other people I saw review it change their minds (plus being reminded of it by having people tell me I'm wrong) I decided to give it another shot. I think the first time I came into this I saw the one line about 'girldick' at the beginning and I kind of turned my brain off after that because of how much I hated that one line. I'm not going to delve into this too much on backloggd dot com, but as a transgender woman myself I have a lot of issues with 'girldick' and the adjacent culture around it. It's gross and fetishizing and it genuinely makes me uncomfortable. But, after reading this again, I realized there's way more to this that I flagrantly ignored my first go around. (Also, as someone pointed out on my first review saying something among the lines of "there's only like one line talking about weird online stuff" and I will concede that they're right. My bad!)

As my boyfriend states in his review, while this is art it's not really something that's made to be talked about the same way as "proper games" (whatever that means to you) are. Which is why I'm not giving this a score this time as it's rather pointless to, in my mind.

There are a lot of thought provoking ideas in this work. I don't agree with all of them (I think the bit about writers being "obsessed with conflict" especially is very silly), but it made me think about games in a way I've not really thought about them before. Take the topic of violence; while I disagree about video game violence being nothing but filler or a power fantasy, I completely get where the author is coming from. When you take a look at video games as a medium, in most cases there is some sort of expectation for a combat system. Again, this is something that I never really gave much thought to this before as it's always been the norm for essentially as long as video games have existed, but having it pointed out puts into perspective how odd it is. In other artistic mediums, such as novels, paintings, movies and the like, while many of them feature combat of some form, it's not something that's expected because of the medium it was created in. In other words, I doubt anyone has watched Finding Nemo and went out thinking "Y'know, that was a good movie, but I think it's weird how there weren't any big fight scenes!".

I think this outlook of expecting games to have combat, or hell any pre-determined mechanic, as the author states, is limiting to the genre as a whole, and only serves to make games less unique. I think there are many other interesting ways to have the player interact with the world and the creatures inhabiting it that is more than just beating the ever loving crap out of them. To quote the author, "if u want to reinvent a medium u have to eviscerate it first. destroy video games from the inside out like an alien parasite." I agree. Games should be deconstructed to their barest parts, those parts should be turned over and examined, and subsequently thrown out and replaced with something entirely new in its stead. Still a video game, but something that disregards any and all preconceived notions as to what a video game is supposed to/should be.

When I first read this, I took this as "all video games are bad and I am so much smarter than you for realizing this" when that couldn't be further from the point. The author clearly has a deep love and passion for video games, as is made obvious throughout the whole work. It's this love, this passion that makes her want to change them. So they can grow. Video games can be, and SHOULD be so much more. This game is a love letter to video games and their potential. It's a message about why we should break down the barriers that only serve to limit the creativity put into games and the love that games make.

To close, I want to talk about a different game. A game that I had an extremely similar experience with, and that explores strikingly similar topics to this one. That game is moon. When I played moon, I was so incredibly bored. It felt like a complete and utter slog. I didn't feel like I was accomplishing anything at all. I hardly knew why I even kept on playing. It's only when I beat the game and put thought into what I had just experienced that I had realized the point of moon: to be a "boring" video game. moon, like Video Game Feminization Hypnosis, was made by people who have a deep love for video games and want to push boundaries. The purpose of both of these games is to make people think. They want you to feel challenged. It's by design. They're both extremely earnest experiences that pay respect to the boundless possibilities of the medium. And I think they both succeed splendidly.

Reviewed on Apr 14, 2024


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