I think it's quite funny that being an Amnesia game is what ends up dragging this game down. Some cool story concepts that present themselves so damn slowly that the game ends up feeling an absolute slog. Puzzles, darkness, stealth sequences, chases, everything that belonged to the series core feels like an annoying ass obstacle, either because they're that badly done (it's attempts at scaring you feel like a joke) or because the plot takes sooo long to develop that you end up tired of repetition. Game takes every chance it has to take you to a giant ass puzzle room because, idk, it's Amnesia I guess. The lamp is basically a legacy object because it has almost no use, it drains so quickly and oil is so scarce. Matches aren't that good but they can light torches and stuff and that makes them miles better. There's no mystery or anxiety about the monsters, there's just a few of them actively chasing you and they're easy af to avoid. It never really gets to be atmospheric because Tasi can't shut up about the little one. Nothing about Dark Descent works here because the game is way too centered in the protagonist and her journey, even the flashback format of telling you stuff doesn't work here because there's so much to tell you that you get one every 5 seconds.

God I got so bored playing this.

Reviewed on Jul 17, 2022


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