This game is good. Surprisingly so when you look at it, as most of the game consists of dull checkerboard walls/floor/ceiling and mazes, but it turns out there's a lot you can do with that. The game doesn't ever scream at you (and I'd say there's no jumpscares at all but there is room for disagreement) yet still keeps you on the edge of your seat, even when you know damn well what you're doing and what consequences come about when you screw up. This especially comes about in Hide and Seek, where the game leans more towards the outright goofy when it realizes the horrors aren't landing (and the game knows when to be humorous,) yet I found myself always worried and cautious nonetheless. That isn't to say the game can't be scary, nono, Shutter Mode and Living Halls in specific consistently elicited the occasional whimper. It puts forth a bunch of diverse ideas with the same standard formula and they all manage to work!

Obviously that isn't without fault, though. The Phantom's AI is outright unfair at times, with it revisiting areas, and avoiding capture at plenty points is outright impossible. The maze design in Living Halls isn't the greatest, especially near Vault B, where the entrance is practically obscured. Classic Mode quickly ends up being a little too simple (though understandably so,) and its extra mode honestly just sucks. Doors are pointless, and a few of the ending cutscenes aren't necessary. I find myself wishing that it put a little less forth in that department, and just leaned in more with being a maze minigame collection.

But most of my complaints are nitpicks. It's not airtight, but it's solid nonetheless, which is impressive for how small the underlying formula is.

Reviewed on Dec 23, 2022


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