This was my first childhood game (the joys of growing up in Central Europe) so get ready for a lot of hyperboles.

This game is really bad, but also one of the greatest games of all time at the same time.
It's so ungodly buggy, that it actually becomes almost a sandbox game. I still don't know the "intended solutions" for some of these levels, because it's much easier (and also much more fun) to just exploit the game mechanics. Glitching through walls, jumping sixty feet into the air after landing on a scorpion, glitching onto a lion's head and then jumping onto invisible walls ... there's over 30 levels, but the speedruns are 10 minutes long!

It's got such a strange enchanting atmosphere that, even when I replay the game 15 years later, I can still remember everything about every level. "Oh! This is the cave level and there's the white punk lion! I remember playing this on a thursday afternoon, while eating an ice cream sandwich on the 17th of July 2008!". You know the term "liminal space"? Well, that's exactly how this entire game feels.

It's so sad that we might never get another game like this and that it's so obscure. The studio that made this, Suricate Software, sold their soul to the devil and now only make Bejeweled clones.

This game is one of the most creative and unique games anyone has ever created... intentionally or unintentionally.

Reviewed on Jun 11, 2023


Comments