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Completed

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--

Days in Journal

1 day

Last played

July 16, 2022

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DISPLAY


"Cleansed by the surf, a body washes ashore on a deserted beach. Nameless, this soul awakens, eyes gleaming with the will to live, and for all things worth living for."

THE INDOMITABLE HUMAN SPIRIT COLLIDES WITH THE INDIFFERENT, CHAOTIC UNIVERSE. AGAIN. AS IT DID COUNTLESS TIMES BEFORE. AS IT WILL DO FOREVER, UNTIL THE LAST SOUL IS TAKEN BY ETERNITY'S STREAM.

Dragon's Dogma is the most obtuse game it can be. It strips away most of the things you take for granted in an open-world RPG and seriously asks you to do simple things like manage your own save, create your own fast-travel points, just sorta figure out quests as you go or look it up somewhere else. It's tight. But most importantly, just a bit hostile.

Your first journey in DD will be unexpected. You never really get the sense you know what you're doing. You're just following along quests, fighting, tripping into traps, there's an air of tension after the prologue that takes a while to settle, and most of the time you'll be wrestling with the game's mechanics, incomplete quirks and bizarre choices.

That feeling of exploring an actual dangerous world as a mostly helpless, lost person makes it all feel really, y'know, adventurous. More of an adventure that most games like DD try to provide. And it sets up a different feeling for when you eventually DO know what you're doing, like you conquered and discovered and grew. It's sick.

After all that, the last surprise this game has to throw at you is its ending. A wild final-hour where it unmasks itself from a simple tropey western fantasy to a story that's at its heart philosophical. Answering questions of a soul in the cycle of creation, questioning the will of gods, putting humanity's place in this dangerous world as helpless people, who still do things anyway. It's classic stuff.

The final quest (killing God, then doing it again) is unlike anything I've ever seen, and it's so raw I can't even put to just one paragrah so I won't even try. But the will is the origin of the soul, and DD just wants to show that. Be it in trying to get a handle of a janky broken game, playing it again even if you know almost everything, etc. We do things, it's how we manifest into being. So I think it's cute that the final moment of the game is manifesting that will into a literal NPC. Even the digital empty person inside your videogame, doomed to repeat a cycle of following players braving a world, can be given the fire of life. You pass that on.

Like the Gods before you, your place in the cycle is creating willing people, for what, we cannot know. That is not our part in the story, that is for them to discover and venture through.