I've now won with every deck at least once and got a Gold Stake win on Blue Deck...wow, Balatro really is the first deckbuilder to come even remotely close to the magic of Slay the Spire. I think with Steam Workshop support and a few additional smart content updates (LocalThunk has said he doesn't want to bloat the game, which is a really good sign) this game could seriously become one of my favorites of all time.

But man, Purple Stake and above are an absolute RNG-infested slog. I think the biggest issue is Orange Stake, which makes packs one dollar more expensive every ante. This essentially means you never want to pick up card packs, which is like... a huge portion of the game just missing on the second highest difficulty? It feels like backwards design in a game full of brilliant and forward-thinking design decisions. Very weird. Gold Stake having -1 hand size isn't even a big deal compared to the insane modifier that Orange applies. Essentially I had to keep resetting Orange and Gold Stake runs until I got decent jokers to carry me through on high card. Not very fun, and coming back to White Stake afterwards felt like I was playing two completely different video games.

I'll come back to the game when it gets that content update that LocalThunk teased, but I really do hope the game becomes a tiny bit less luck focused on higher difficulties. It's the only thing preventing Balatro from being game of the year contender for me.

Reviewed on Apr 02, 2024


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