A disgrace to the original Mirror's Edge!
Most of those who liked the original game, actually did because of the parkour experience that it presented in a linear semi-cinematic gameplay.
In this installment, however, they tried to expand what Mirror's Edge could be, but those expansions just made it a messy game with no particular focus. They shoved in so many unnecessary elements to make it follow the 'newer' gaming standards like open-world and online multiplayer, these aren't bad things for sure, but for the original genre of the game, they were factors to make the experience less parkour-ish and more just random running and online-interactivity kind of game. In this installment, they also introduced an idea of weapon-free combat, which makes more sense than the original to be frank, but they added a new dilemma by making some fighting sequences in certain missions too annoyingly challenging, it felt like playing a first-person perspective Mortal Kombat game but with a mouse, that wasn't fun at all, that's not how a parkour game is supposed to be either.. I lost interest mid-way through and dropped the game, because even the story wasn't that enticing to keep me in.
Most of those who liked the original game, actually did because of the parkour experience that it presented in a linear semi-cinematic gameplay.
In this installment, however, they tried to expand what Mirror's Edge could be, but those expansions just made it a messy game with no particular focus. They shoved in so many unnecessary elements to make it follow the 'newer' gaming standards like open-world and online multiplayer, these aren't bad things for sure, but for the original genre of the game, they were factors to make the experience less parkour-ish and more just random running and online-interactivity kind of game. In this installment, they also introduced an idea of weapon-free combat, which makes more sense than the original to be frank, but they added a new dilemma by making some fighting sequences in certain missions too annoyingly challenging, it felt like playing a first-person perspective Mortal Kombat game but with a mouse, that wasn't fun at all, that's not how a parkour game is supposed to be either.. I lost interest mid-way through and dropped the game, because even the story wasn't that enticing to keep me in.