It's like the mini-games in games like Yakuza and Gta combined and turned into a game. It's full of mini-games that at first you think ''how nice'' but after that you continue to main story, but when this is almost the whole game, the magic is lost. It's nice that It tries to show too many different things in a short time, but when these are shallow, it meaningless.

In the game, besides the mini-games that I have mentioned almost all of the game, there are also dungeons that have puzzles. After solving a few puzzles, we do simple things like putting stones on the water while strange beings called sentinels try to stop us. If I remember correctly, there are 6 of these dungeons and unfortunately they are short like the game itself.

Other than that, the story is pretty simple, as I expected. I'm not saying that as a criticism, it would be absurd to have a deep story out of a game that should be calming anyway. However, something I didn't like was when It asked us to do 15 of the 21 missions in order to continue the story. Yes, the game is quite short even with mission requirement, but it is not acceptable that it requires to do shallow side missions that should be optional. Because of this necessity, I made the analogy of "mini-games combined and turned into a game" that I wrote above. Normally, I had already done all the missions, but seeing that at least some of the missions that I thought were optional had to be done, I was quite annoyed.

The graphics are what the game is best at. The Minecraft-like blocky world and characters look really nice with realistic lighting.

All in all, The Touryst didn't meet my expectations, but it's still not a game I'd throw in the trash or praise It to the skies. Maybe it's not for me , I don't know. 5/10

Reviewed on Oct 27, 2022


Comments