An admirable, but disappointing attempt to adapt the series to the portable format.

In a nutshell, it's a game with good ideas and you can tell it almost achieves the task of being a decent Castlevania game, however, the constant slowdowns, unresponsive controls coupled with an unfair and punishing level design make this game a fiasco. Things I don't like is that in this game there are no sub-weapons, it's just you and your whip throughout the whole game, and what I liked least of all is that you now lose whip upgrades every time you are hit by an enemy, which makes the game harder than it should be, and you can tell it was made hard on purpose to extend the length of the game, as there are only 4 levels in total. It is certainly a very small game, the music is decent, although nothing memorable and as for its graphics, they are quite simple.

Conclusion
I suppose it's admirable for being the first attempt to adapt the franchise to a handheld console, especially since it came out only a short time after the Game Boy was released, yet it suffers from the same problem as Super Mario Land, in the sense that the game doesn't feel very good to play, and the fact that in this case the level design demands a very high degree of skill makes it worse, because even if you have the skill, the game doesn't play well enough for your skill to be truly reflected.

Reviewed on Jan 28, 2024


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