This game is really, really good, and I recognize that, but I also have a hard time playing it. It's beautiful and plays well and seems to have a very in-depth levelling and upgrade system. Unfortunately, the level design irritates me to no end.
I made it to the Resting Village (the first time you see non-hostile NPC's) and by then the amount of unexplored paths I had left behind in every level was infinite and I would never be able to remember all of them.
I already have a very hard time with Metroidvanias due to my own gaming OCD of wanting to explore every nook and cranny and being unable to until you get some upgrade, but most of them have like obvious places where you need a new ability to access some secret. In the really good ones - like Hollow Knight - you can mark your map so that you know that's an explored pathway you need to return to later.
This game, however, has those little inaccessable areas in almost every screen. Little pathways you need some kind of roll or crawl to get under, ledges that are just out of reach and probably need some kind of double jump. I literally got the dash ability and spent an hour teleporting back to the first checkpoint so that I could run through everything again and dash to ledges I hadn't explored, and that just revealed even MORE areas I needed other abilities to access. I know that this is 100% a "me" problem.
I'm shelving this because it is very good and I do want to maybe return to this again, but I don't know if I'll be able to overcome my own mind goblins to be able to actually complete this game.

Reviewed on Apr 30, 2023


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