Completed Mar 10th 2024

I've never played this sequel, but bought it on sale years ago, so the cheap upgrade offer felt like a good excuse to rectify that.

For context, I liked Part 1, but didn't love it. I really rate the world design aesthetic and appreciate the production values, but I didn't care for the story as much as I feel the game wanted me to. It was more daring as AAA games go, and well handled, but nothing life changing for me. The bigger issue was I found the actual gameplay amongst the cut scenes, on rails escapes and slow walking sections a bit sluggish. It just never quite clicked in a way the combat did in Tomb Raider / Horizon, nor did I feel the stealth was as solid as Metal Gear / Deus Ex / Hitman.

I tonally struggled a bit with Part 1 too. It's pretty bleak and unrelenting, but also very silly. It goes to such great lengths to be realistic in it's visuals and writing, but your character seems to be fine after taking an axe to the head and safe combinations are left written on walls 5 feet away. So I found that a bit jarring.

My friend recommended I up the difficulty here to Hard to make scavenging items more vital and combat encounters more tactical, and it was a great shout. If anything I wish I'd played it on an even harder setting, as by the end I was pretty unstoppable and realised I ended the game having saved up, but never used, a Molotov / nail bomb / smoke bomb. That shift in tension transformed my enjoyment of this series; and whilst I do feel it's thematically still more of a far fetched game than it is a deep essay on humanity, I loved Part 2 so much more than Part 1. I'm tempted to buy and replay the Remaster of the original one day.

Abby and Ellie's increased movement and move sets make things so much more fluid, and I felt like I was chaining together my abilities so smoothly. I went from stealth, to picking off a few people, to setting traps and then unleashing bullet hell on people often within one encounter. I stealthed through whole camps, without being spotted once. I avoided whole sections of the game. I set infected on enemies without doing anything. I walked into an infected room with a flamethrower and stood my ground like Elena Ripley. Picked off whole patrols without them ever knowing I was there. The variety and control I had felt thrilling. In particular Days 2 and 3 for both characters were amongst some of the best I've experienced in a while.

I also liked that this game felt a bit more human on human, than a zombie fest. I am not the bravest gamer and shy away from jump scares and horror titles, so that probably also added to my increased enjoyment of Part 2 Vs 1.

I should also say, whilst I'm not someone who always gets swayed by visuals, this game is pretty remarkable for a game half a decade old. Many times I found myself taking photos or marvelling at how gorgeous it was. I loved the change in light and tone in the final section too. And played with headphones on, the sound was really quite spectacular. The sound design of things like the workbench upgrade table and the infected is immense.

I won't go into anything storywise for spoilers, but I think it builds on Part 1 smartly and goes interesting places. The story (and probably the game itself) could have done with some editing and landing it's points a bit faster in places, but I'm intrigued to see where a further chapter goes narratively.

I'm excited to play the cut content now with the commentary on and replay a few chapters I particularly loved in a different way. I definitely favoured stealth over firefights, so an alternate play on those levels would be fun.

All in all, TLOU2 just feels a far better game to me than 1. And I can see why the people who love it, really love it. Whilst the story of the first probably stays with you longer, I know which one I'd rather play.

And if... or rather when... Part 3 lands, I'll be there day one.

Reviewed on Mar 10, 2024


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