This was one of the most pleasantly surprising experiences I've ever had finding, buying, playing then beating a game! I went in COMPLETELY unspoiled aside from having played the 3DS Demo and knowing it was sound directed by my beloved Tomoya Ohtani: both of these things left great impressions on me, but I don't think either could've prepared me for the game as a whole.

You can see right from the boxart what this game is about: A story-driven Rhythm game with an immense sense of style and personality. It taps into the energy that games like Professor Layton save for the very end, to instead use for the entire game's runtime.

With every new game I play, pacing ends up being a make-or-break aspect that decides whether or not I finish a game. It was so refreshing to not only play a game with absolutely top-notch pacing, but also one with a genuinely fun story to follow. What I'm getting at is: Just on a game-feel level, these kinds of games don't come often.

And I haven't even discussed the gameplay, which is both where the game shines and falters in the most charming ways possible. Despite being a mostly outsourced game, it channels the feeling of Y2K SEGA through and through: Ambition over polish, emotion over consistency, and a full dedication to whatever silly premise the game is running with. Rhythm games are usually mixed for me, I of course get dopamine from hitting actions to notes but I've always felt like something was missing from the experience. With this, I know now what that something is: Variety and story context both add immensely to the vibe of each Minigame. Are there a few stinkers? For sure, for sure. Mostly the ones using Motion controls, but some of the traditionally-controlled games also suffer from being a bit too ambitious in difficulty. But its hard to care when they're almost always wrapped in a memorable, unique package.

In that way Rhythm Thief is a game better than an analysis of all its aspects could ever tell you. Despite its flaws, its an experience that you can't help but smile through. Raphael, Marie, Charlie, Inspector Vergier and all the side characters are stuck in my head forever now. It shares that in common with the SEGA classics of yore like NiGHTS, Jet Set Radio, Panzer Dragoon, Space Channel 5, Sonic Adventure and Monkey Ball: Weird design choices stop impacting your enjoyment when the confidence and heart on display is just that strong.

Maybe I'm biased toward SEGA's particular brand of jank and an appreciation of over-the-top stories, but Rhythm Thief made me smile in a very earnest, personal way, that very few games have.

That's gotta mean something, right?

[Play time: 20 hours]
[Key word: Birthday]

Reviewed on Mar 03, 2022


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