And Yet it Moves is a game I played the demo of a ton on the Wii, and eventually bought sometime later on Steam when I realized it existed on PC in the first place.

It's primary gimmick is that you can rotate the world around you in 90 degree or 180 degree increments. This concept alone, I think, could have led to a game that's even more innovative than the acclaimed "jumping-inverses-gravity" VVVVVV. Rotating the world does not just affect your character, but also a great number of things. Loose objects can become hazards, resources get redirected around the level, stuff rotates, swings around, etc. This game offers some extra challenge modes for when you beat the game - the only one worth mentioning, as it is unique to this game's gimmick, is the "least rotations" mode which I enjoyed trying out.

Where this game's shortcomings lie is mainly in its lack of polish. There's no indicator of when your character has reached a fatal velocity, making certain jumps seem very ambiguous for reasons I believe they should not be. Your character moves pretty slow and jumps pretty low, which is in part due to the fact that gravity can be shifted to build momentum, but that is not very reliable for the previously mentioned reason. There's a set of bonus levels that I believe were designed for the Wii version (which has any-angle rotation) but backported to the PC version anyways, and are made pretty unfair as a result. "The Chase" still haunts me even though it's been years since I last played this game. If they at least let you use any-degree rotation for the final levels I would be fine with them.

The PC version has also become pretty buggy due to lack of support, unfortunately. Just to play the game after running it you have to do some key combo nonsense, and a lot of the achievements are broken, which makes me feel like I can't recommend this game to anyone else despite it being pretty interesting.

Reviewed on Jan 25, 2024


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