Video games have evolved since they've just been simple arcade novelties, simulations of ping pong or trying to shoot random objects, but Lydia has nothing to do with the realms of highly elaborated AAA productions. Instead, it's part of an independent movement, experimenting with what else those programs can actually accomplish and being on a shoestring budget can lead to swerve to new forms of creativity.

Technically, Lydia isn't really worth mentioning. Shadowy scribbled b/w drawings complement mumbled, but subtitled, dialogues to mostly a visual novel. You can sometimes pick the type of your answer or sluggishly roam the screen to basically fall into the next conversation. There is no real option it seems and no challenging puzzle.

Instead, the vestigial participation supports caring for Lydia, a kid lost in the somber void of a deranged family. The chapters jump a little back and forth in time to barely create more than a superficial Rorschach representation of imaginative escapism and facing bitter actuality, yet it is maybe even easier to relate that way.

Every family has its dysfunctionalities and if you managed to grow up with the smallest collateral damage, then you at least witnessed enough comparable scenes at friend's houses or on the playground. Lydia on the other hand presents an hour of downfall to fill you with sustaining consternation for a reason.

In addition to this little game you have the option to buy the #Lydiadonation DLC, that will unlock a coloring book for Lydia and raise funds for charity. I keep it like this is true, as I can't confirm, but after games rather got abused for commercials or promoting an agenda for years, I think the intention of doing something good is refreshing. As an interactive storybook with a similar theme though I'd recommend Little Misfortune instead.

Reviewed on Feb 06, 2023


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