(Part 1 review, idk if backlogg'd will seperate part 1 and 2 when it comes out)
All the good stuff in Doom Eternal is back, kicking you straight into 3 levels of endgame doom eternal. Mandatory sections of this game feel like base game slayer gates, and its fuckin tight.
However, every new enemy they added to the DLC is unbelievably annoying. I don't think I ever enjoyed seeing any of them show up. Turrets are an honest waste of time, spirits are a cool idea but the embodiment of DE forcing you to fight things a particular way that's kinda a drag (also fighting two of them is hard pullingly annoying), and whatever the last thing was also Just Annoying I Dont Have A cool Phrase For That One
All of this cumilated to an unbeleivably frustrating final boss, but maybe thats just my salt speaking as I got fucking pissed at not one but two double spirit phases.
On another note, I know people dont play doom for the story but the story of doom 2016 was honestly pretty interesting and it's really disappointing that basically everything from that game was tossed aside and everything that happened in that game was actually done by super angels. everything. was always god plans. thank you drake.

Reviewed on Oct 21, 2020


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