Shadow of the Tomb Raider has a lot of Visual Spectical and not much else. It is fun to slip into a trance and just follow the level-design when pacouring/climbing and be swept away by the impressive visuals this game has to offer. But if u stop and think, suddenly you realise that you are a british girl with no achiological training destroying hundreds of important cultural sites in the name of what ever "greater good" u serve at the moment. i would really have liked to see lara more confrontet with the harm she causes and use the interest and knowlege she obiously has for something productive. all in all fun setpieces, hypnotic platforming, sometimes jawdroping visuals, with combat that exists and a bad story. So if you can turn your brain of and like smashing action dolls together this is perfect but then your brain switches on again and u realize that there is no coherent story ,characters dont get any development and nothing makes any sense. but look at this nicely renderd and framed temple or explosion.

DLC: mostly useless, but i enjoyed the haluzination sequence. it was well thought out and had great presentation. could have gone on for longer.

PS: I played on "One with the Jungle" Difficulty and it was very doable. so i wouldnt go lower if u are somewhat confident because otherwise lara feels less like an action hero and more like a super hero.

Reviewed on Apr 05, 2024


4 Comments


Dude never played the previous games lmao 💀

1 month ago

@CivilightEterna i played all 1 & 2 and obv. liked them enough to also play the 3rd. But als the last game in the Trilogy i would have hoped for a more retrospective look on Lara. I know that story isn't the focus but i can still critize it because it could have been better. In the beginning jonah is actualy raising those concerns and i think a major part of the stroy is the question: What is the difference between lara and trinity? and to awnser this selfraised question with: idk, idc. is a bit disapointing. nothng worng though with turning your brain of an enjoying the fireworks without thinking about that.
This comment was deleted

1 month ago

@CivilightEterna First thanks for the awnser, I am evidently not as versed in the Tomb Raider Reboot storyline as u are. its been a while since i played the first two and so i am a bit hazy on the details. You are very much right that she has archaeological experience(it was false to state that differntly on my side) but Archaeology is more that just the discovery part, in which we partake often, but also the Interpreation and conservation of culture. And Lara always goes only so far that her own needs are met (not further) and sometimes actively goes against the wishes of the local people and descendants. For Example: she destroys a mural in Kuwaq Yaku against the explicit plea from Abby, but the game frames this as a rightious action because she now unvails the true hidden catacombs behind. So i dont think that the game makes it 120% clear if Lara Croft is that different from Trinity. To reiterate i do like this game and the whole trilogy but not for the story and that is fine. I think the naritve contradicts itself too often to get the feeling off character-growth. its not that i think Lara is a terrible person or that she did a "racisim(TM)" its more that i want to see her challenged on more levels than just the physical. In conclusion i want more Lara Croft, ideally with better writing.
@MiMa I agree with you there, her character isn't emotionally or mentally pushed as much as other characters in games. I genuinely think the game does make it very clear that she's different from Trinity, taking the Kuwaq Yaku example the choice was fairly straightforward. Either let Trinity find the place before her resulting in people's deaths or destroy the mural to get 1 step ahead of Trinity. In my opinion, the correct choice is to destroy the mural, sure the people believe it to be extremely old and they care about what it stands for. However, these same people are completely unaware of the danger that is Trinity. That's why the game "frames" it as righteous because it is righteous, or at the very least as righteous as can be. Had Lara not destroyed the mural, she wouldn't of gotten to the catacombs which just inevitably causes a domino effect of her eventually being too far behind Trinity and getting thousands to hundreds of thousands killed. Of course, the game doesn't explain this because it literally can't explain it to you. It's something you have to think a bit about as a player, if you have 2 choices wherein choice A leads to a good or at the very least the "best" ending, it's common sense that the other choice leads to the complete opposite. Regardless, I'm totally on your side with how much her character gets pushed in the story vs how much her character could've been pushed and I think it's completely ok to not like the game for its story, (heck my personal favorite TR is the first one which is the 2013 game that started the trilogy because of how much it pushes Lara) I just wanted to get the point across that the story & Lara herself still do a very fine job at the things you mentioned in your initial review. Sure, not as much as they could've but enough nonetheless, also sorry for deleting my previous comment I honestly wasn't even expecting you to read it so that's why I ended up deleting it lol