(This is the English translation of my Spanish review of this game)

Fact: This was also my first review of the Pixel Remaster series

Blessed the day I decided to give an old game a chance (lmao it's a remaster in any case). I always hesitate because I am afraid that it might bore me, or the gameplay mechanics might be very rudimentary, but this series of pixel remasters is proving me wrong, and that makes me really happy.

It’s so amusing to see games that have the early DNA of RPGs (and being the fifth iteration) it manages to capture the early RPG concepts in such a cool way. FFV has it all. Gods who created the universe, crystals that keep it safe, an evil guy who wants to destroy everything and escapes his prison, and now - THE HERO OF TIME - ehhh the four heroes of light have to mop up and fix the mess. An extremely classic archetype to tell this classic story.

Playing this game made me realize that for a long time I’ve felt somewhat disappointed by modern RPGs. They never managed to “scratch the itch” of the completionist’s bite. I don’t know why, but I’ve always loved completing secondary objectives or finding the game’s collectibles. There’s something inside me that feels peace seeing everything complete and tidy, so it was a pleasant surprise to see that FFV has a bestiary of 300 (depending on the version) creatures! Each with its custom artworks even. I love experiencing such great labors of love like this.

I don’t have many negative things to say about the game, really. Much of the criticism I can think of might not be so valid because at the time, the “old school” RPG formula was not, in fact, old school. For 1992, I feel that the storytelling, the twists and turns, the parallel and fantastic worlds were quite fresh and exciting themes, and I feel that 32 years later (today lol) they still are a bit.

In short, a game with a lot of content, many creatures, and an great joy to play.

4.5 Exdeaths, Postdeaths, and Neoexpostdeaths

out of 5 💀💀💀💀

Reviewed on Jun 21, 2024


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