Highly stylized 2D samurai fighting game that makes you feel like the main character in an Akira Kurosawa film.

Gameplay wise, Trek to Yomi isn't anything particularly interesting though I personally found it fun. It's a standard beat'em up style game where enemies surround your character from 2 sides and you use combinations of your light and heavy attack to fend them off. You are provided with a large number of combos for different situations however I found myself only using like 2 of them that carried me through the game. Perhaps on a higher difficulty the other combos are more useful. You also have some ranged weapons though I barely used them except for during boss battles when I was really close to finishing them off and didn't want to get close.

Aesthetics wise, the game is beautiful. The choice to use set camera positions in the environment that focus on a whole scene rather than just the player character really sells the cinematic quality of the game. I feel the need to stress the cinematography of the camera placements even more so I'll just say that almost every scene you enter into could be screenshotted and it would look like it came straight from a Kurosawa film. Animations are pretty crisp and allow you to orchestrate some awesome fight scenes if you know what you're doing with the combos.

Storywise, the game is what you'd expect from a samurai game. I didn't find it particularly compelling and there were some choices to be made that I think (?) just affected some cutscenes but nothing major. If the choices led to different levels or endings I'd be very surprised.

Overall, good game if you like strong, stylized aesthetics with a cinematic quality to them. I finished the game in like two 3ish hour sittings though I wish I took more time to savor the visuals.

Reviewed on Jun 16, 2023


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