This review contains spoilers

There's a lot here that I liked (how the actual gameplay feels, the way the dualsense's features are implemented like how you can feel the raindrops through the vibration, the translation of bullet hell patterns into a 3D space, the Lovecraft influence in the aesthetic and story, etc.) but the lack of enemy variety, my dislike for most of the game's main weapons, and the ending that's the exact kind of intentionally vague "it's maybe all in her head and everything is a metaphor for her depression and guilt" that I just really don't like kept it from being a great game. If I found the Selene that we actually play as to be more interesting, then maybe I would have enjoyed the story more, but she's a personality vacuum for most of the game. If she started losing her grip and resembled the batshit insane Selene from a bunch of the audio logs earlier in the game, I think I would have found her much more interesting. The difficulty curve was also way off, with it taking about 13 hours for me to get through Act 1, but only 4 or so to get through Act 2. The Tower of Sisyphus stuff seems cool, but I just don't think there's enough variety to make me sit through like 60 back to back combat encounters just to maybe get a little more story.

Reviewed on Jan 03, 2024


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