The gameplay loop is just sort of all it has to offer, and while I found it pretty average, ymmv. I thought that new mechanics were being introduced at a fine-enough rate to keep things interesting, but this decelerated as the game is like, way too long. The last few missions are also just infuriating, as the first 2/3 of the game at least gives you some freedom in how you approach, but the difficulty in the last third forces you to be extremely cut-and-dry about it, and if you fail (like you likely will on each one), just do it all over again in your bored stupor. Really messes with the pacing, and by the time the story kicks into "endgame", I was completely exhausted and it took me like five months to get back around to finishing it.

There is this sense of freedom that the game dangles over you like a carrot, and there is a much better hypothetical version of this game where there's more freedom and ingenuity that comes with approaching missions. A lot of mechanics that hint at this really upset me, like the waveform bar that shows the noise you're making. Ultimately useless, but in the first couple hours of the game I was waiting to see how the game would use it in a cool way.

Overall it's probably in the better half of quick Unity asset games I've played, but it could've been a lot better if it was half its length.

Reviewed on Mar 07, 2024


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