Insomniac has taken the formula from the first two games and honed it down to near perfection here. Despite increasing the map size, this actually feels much less Ubisoft open-world-checklist than the first Spider-Man game did. Traversal continues to be tremendous fun, and the addition of the ability to fly makes moving around the larger map fun all unto itself. Despite how impressive the fast travel system is, I rarely wanted to use it. (And, I must say, having the map zoom in to an arbitrary location in the city - no matter how far from where you are it is - and morph into the actual playable city is incredibly impressive).

The combat is similar from the previous entries, and switching between Miles and Peter and using their different abilities kept things fresh and prevented the minute-to-minute action from getting stale. The best way I can think of to describe the combat is that it is techincal, but you get into a flow state with it, moving between your different targets and abilities. In fact, typically when I felt like I was falling out of that flow state is when I would then find myself losing the fight. In general the difficulty was right on point as well, with only the Unidentified Target missions feeling like they were a bit too tricky.

The story was decent, and I appreciate the way that it integrated several ongoing plot lines for other villains through the game (similar to how the first two games did it).

 Boss fights did feel a bit same-y, all of them basically taking two phases to get through, and I didn't have as much fun fighting the final type of enemies the game introduces -- but aside from that, I really enjoyed this game.

Reviewed on Nov 22, 2023


Comments