A fun enough auto-shooter, although I wish there was a bit more variety and perhaps some meta-progression to work toward. It was great how each character has very different rules - which forces you to change up your strategy for each one. I also liked how the RNG biases toward decisions you've already made, so you can influence what kinds of build you would like to have while still retaining some level of randomness.

I do wish that there was more variety in terms of the map - both the physical map and the types and waves of enemies that spawn. As it is, you play each character on the same map and the enemy waves are the same each time, which creates a feeling of repetitiveness. I also wish there was some sort of meta-progression. While each character you win with typically unlocks a new weapon, that wasn't enough to make it feel like I was growing with each run as is common in rouge-lites.

This is the kind of game that is best played if you have 30 minutes here or 30 minutes there to put in a run, rather than playing it straight all the way through. It's quite fun in short bursts, but rather grindy when played in longer sessions.

Reviewed on Mar 30, 2024


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