A pretty good game overall. I don't play a lot of roguelikes but after this I may try getting into more of them. For the most part I enjoyed the art, but mostly the 2d stuff. I know the look they were going for, but a couple of the 3d models just looked not very good and a bit weird/unsettling sometimes. That's a pretty small thing though since that was only a couple of them that you don't see up close much. The talking sprites were all beautiful and expressive for each of the characters and really shows their personalities. I also enjoyed the varied dungeon themes of Joblin, Winkydink, and Styxcoin along with the great soundtrack that came along with them. Seriously the music in this game is great, it's part of how I was introduced to it in the first place. The writing also worked pretty well for a lot of the characters. You could understand their motivations and how they felt about their place in the company. There's just a lot working for this game that makes it a really fun and unique (at least as far as I can see with my nonexistent knowledge of the genre).

The biggest grievances that I have with it are relatively small issues. One is that there is very little sense of progression as you play through the game, even as you clear dungeons. You can slowly unlock skills and mentor perks, but some of them don't really make significant gameplay differences and stop you from feeling like you're actually getting stronger. The only sense of increased strength seen in the whole game, is after each of the first 3 dungeons when you get a heart container from each. This brings your max hearts from 3->6 and you assume this trend will continue, while the entire second half of the game drops that trend and keeps you at 6 hearts. This means your character practically does not get any stronger for the entire second half of the game, which made me feel like sometimes I was just banging against a brick wall over and over. If I was failing in a dungeon, trying another one first won't give me more hearts, and individual runs don't make me stronger. I may have gotten to the boss that last run, but the same thing could happen for the next 10 runs, and it takes 20+ minutes to even make it to the boss. Yeah sure you can just say "skill issue" and have me watch as you go through each dungeon first try at lightning speed, and I will say while skill is obviously a factor, I just wish that alongside your skill in the game, maybe Jackie (MC) would also get a bit stronger. The bosses weren't overly difficult though, just a bit frustrating to lose against. They all felt very unique and I liked their designs for the company they were with.

That's pretty much it though, like I said overall a pretty good game but some things I wasn't as big a fan of. Would recommend, especially if you like killing demons with body pillows and goblins with staplers etc.

Reviewed on Sep 03, 2023


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