im going to be honest, this game was targeted directly at me. it plays with ideas of having to grow up and choose what your life wants to be and stuff is crazy how I finished it on my 18th birthday. but while the story is good, isn't really told in the best of ways and the dichotomy of what I want and what Sable the character wants making it feel distant at times. But the overall themes and ideas that its trying to put forward in the terms of an loosely directed open world is amazing. the ways it forces you out into this world without any notion of what to do, no overwhelming threat that you have to beat that effects what you want to do (totk pressuring you to save hyrule, arkham city forcing you to get b-man's cure), and making YOU make decisions of what YOU want to do. to me this brings more freedom to sable than even botw, and lets me discover the world and come back to camp whenever I wanted. This all works because the world is so interesting and makes me want to explore all of it to see everything it has to offer, with places to see and go everywhere. giant monuments like the wyrm, the crystal plateau, the bridge of the betrayed, and the whale are all amazing places and the fact I can never see the dev behind the traversal of these areas makes it feel so natural in the world. these mostly uninteractive but fully traversable areas I can see hurting the game for a lot of people, but man I can't get enough. Each area is so visually distinct and filled with such memorable imagery that I wish that it pushed further into this and removed quest wavepoints all together and made me learn the desert. it's got a great ambient soundtrack that goes too well with the gameplay. its got some performance issues and the hoverbike driving can be jank sometimes. its got me thinking on why this routine of exploration is so engaging for me removed from its own story. if this sounds interesting then play sable, if it doesn't, then nah, you won't like it.

Reviewed on Dec 08, 2023


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