this game is tight and it makes me tight. atmosphere is still amazing and world design is pretty great with it being a remake of metroid 1, tons of memorable moments and brilliantly designed areas which feel like individual levels like fusion without the more closed off and dense design of fusion which i really like. this game has the best use of cutscenes in any game ive ever played, each of them are no longer than 15 seconds and yet are the hardest cutscenes i've ever seen, none of them are useless and give you information you wouldn't have had otherwise or introducing an area brilliantly. im sorry but just look up these cutscenes i love them (intro especially). Game is pretty short but also has a clear structure up untill you beat mother brain, and when it does switch up, its a well designed subversion of traditional metroid gameplay that won't be brought up until Dread. bosses are a low point for me, either go down in 5 seconds or are very frustrating with either a bunch of stuff on screen (mother brain) or a very small and tiny lil hurt box (mecha-ridley). I played this on emulator with an xbox one controller and 1st off, dont play this with a stick or bad d-pad, 2nd off, the GBA doesn't have enough buttons for good metroid with the controls being kinda clumsy sometimes. What hurts the game possibly the most due to the GBA is the screen size, constant enemies or platforms slightly off screen making it often for you to just run into them or have to guess where platforms are offscreen.
some problems when playing but looking back at this will make it look flawless, but stand strong, because the mind focuses on survival beyond all, and will help you forget bad things to help you move on, but I say to never forget.

Reviewed on Apr 11, 2024


Comments