I didn't want to drop it but I'm not going to force myself through a game I'm not big on just because of the series it's from. Shenmue III is unfortunately stuck in a spot where it's desperately trying to recapture the soul of the original which it simply can't because it's not a dreamcast game. Shenmue I and II had an intrinsic soul thanks to their pushing the limits of the dreamcast's power with a semi-realistic artstyle and lovingly crafted environments. Shenmue III retains all of the clunky aspects of the original games but lacks the soul that would have made up for the more shoddy aspects and even turn them around and make them endearing. The artstyle has an uncanny cartoon-y look to it that is generally unpleasant to look at for every character but shenhua, and the environments are reminiscent of unreal engine tech demos. The combat somehow feels worse than the original games with a serious lack of impact on the hits like every opponent is a human-shaped sandbag. Also for some reason you lose health for running which is a very annoying design decision. What really pushed me to finally drop it was learning that the game does not even conclude the Shenmue story which is ridiculous even if the series was initially stated to have like 6 parts, because Yu Suzuki and his team should've known that managing to put out this game was a miracle in and of itself. I doubt that conclusion will ever come now. If I can praise the game for one thing, it's that they managed to get Ryo's original voice back and he somehow sounds exactly the same which is a nice walk down memory lane.

Reviewed on Sep 05, 2021


Comments