‘Silent Hill’ feels less cohesive compared to ‘Silent Hill 2’. What I mean by that is how random and freakish the whole experience is due to how it’s scares, enemies, and locations don’t really have any personal connection to the main character like 2’s does. This gave way for a very insanely bizarre and, again, random experience. The game just fucks with your head with a barrage of disturbing concepts being thrown at you. Honestly, I felt as if the devs just threw everything against the wall to see what stuck and it really was a neat and unique experience. The sound design, industrial, distorted, music, and oppressive atmosphere elevated the fucked up nature of the world and gave me some genuine scares. All that being said I wasn’t a huge of fan of the narrative as a whole due to how abrupt the ending was and I never cared about the cult aspect the game explored. Also, the combat was tense at times but I never really felt engaged with it like it did with the puzzles and building expiration. Still, an incredibly impressive classic horror experience that hasn’t aged the best mechanically but still holds some of the best atmosphere building I’ve seen in a game. (also sorry if this has grammatical errors I’m stupid at times)

Reviewed on Dec 27, 2020


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