Beginning with what i didn’t like, the encounter rate was far too high, it got kind of obnoxious at times and it probably would’ve been a much less enjoyable experience without estoma. The way status effects changed whether or not you were able to use items wasn’t something that left a good taste in my mouth especially while i had to backtrack to the start of the dungeon because there was no way to cure my ailments, and the exploration is definitely not a strong suit (although it has helped me get used to first person dungeon crawling a lot) a lot of the dungeons are pretty large and the relatively slow pace your character moves at doesn’t help with the amount of enemies you’ll be encountering,this was definitely a much bigger issue in the final dungeon which was so unbelievably vast you’d spend a good chunk of time just walking and the game could be pretty confusing, in the last dungeon especially considering its never really (to my knowledge) hinted you had to enter the heart of the cathedral from a certain side, not even a slight mention inna dialogue box or something.

The combat is pretty standard for the most part, nothing very offensive, bosses in this game are relatively standard,my only complaint being that none of them really ever felt too special to me and were far too easy(95% of them could be beaten with simply stun locking with zionga and stacking buffs), even the final boss. The dungeons aren’t very special to me but they definitely didn’t upset me bar the final one and how tedious it could be. Now with what i actually do like, this game boasts a pretty interesting plot (although with an ending that left me unsatisfied),a vast world that changes as your story progresses and amazing art work but what stands out the most to me is its music and how it sets atmosphere/tone, whether it be the intenseness of the ginza track, the tranquility of the mansion theme or the feeling of impending doom given by the chaos theme,also this ending theme rules

Reviewed on Dec 19, 2023


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