Really special and diferent game. One of the few real tries of videogames to move in a kind of arthouse field.

The problem is that as an example arthouse cinema by itself it's not good or bad (if you are not a cinemateque hipster). Since you have many options in cinema to find that you don't value it just for what it tries or diferentiates with others.
In videogames since there are so few you could make the mistake of overpraising KRZ because of praising its diferences and intentions, even if at the end they aren't that well done.

KRZ has a real problem with rhythm, I love taiwanese slow cinema, Marienbad and many things like that, but KRZ has a dead rhythm, not a style decision but a lack of emotion or beauty behind wandering and really repetitive structure and scenes that end feeling extremely tiresome.

Also despite all its virtues as it advances KRZ starts to become too soft, too slow, too hipster. Because years pass and society shifts towards this mentality of being fragile and praising fragility, always under powerful emotions, passion and those feelings not in vogue at all at this moment.

What are the good things? The road scenes are very soothing, many moments of pure beauty of discovery of diference with what one is accustumed in videogames and wished could be found more frequently; but above all the scene at the pub in act III with the song is one of the most beautiful moments I've experienced in a videogame, amazing moment, very touching and aethereal.

Reviewed on Jul 18, 2023


Comments