A mediocre and ultimately basic metroidvania. The most original idea is killing your past zombified self to reclaim your weapons and power-ups... which I wouldn't know about since I beat the whole game without dying once. Scattering 50 collectibles around the map only for them to award you nothing is literally just padding. Having knockback be a thing you need a power-up to turn off is silly sauce, as it causes some of the vertical platforming to be a chore. Backtracking is a pain because the fast travel points are too few and far between. There's also some slowdown which is unacceptable, even for a Switch version. Lastly, the game doesn't autosave before the final boss, meaning if your last save was from an hour ago and you beat the final boss, it takes you to your last save after the credits. That's a whole point docked what the actual fuck were they thinking.

All that said, everything else is standard Metroid affair. Story is basic, enemies are fine, weapons are good, controls are mostly tight, music is forgettable, level design is competent, and the bosses are a little too tanky. This game is basically Super Metroid but with a different coat of paint and not as polished or expansive. Honestly, the most impressive thing about this game is that it exists at all. A licensed movie game from 2017 based on a movie no one remembers made by fucking WayForward. I guess that Universal Comcast money was just too good to pass up.

Reviewed on Jun 15, 2022


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