Full review over at my website: https://www.nepikigaming.com/reviews/magicat/

''Playing MagiCat feels like opening a Christmas calendar every day of the month; for each one that you open, there’s a new level with unique gimmicks- and puzzles. This completely negates the effect of the game feeling repetitive over time, though unfortunately, it doesn’t do enough to prevent the levels from becoming formulaic–even if they are well designed. In a way, they are all structured the same with three screens and a boss, with the gimmicks differentiating them from others. The enemies also barely change over the course of the game and are not fun to fight against as a result, with the mini-bosses being slightly better due to them using the stage gimmicks in their fight. That said, the ”formulaic” level structure also makes speedrunning a joy, which is encouraged with each level having a time trial and the flexible overworld allowing the player to skip levels. The controls being satisfying further helps in making this game a fun one to speedrun. Finally, MagiCat does a good job at allowing the user to select their difficulty without a difficulty mode being involved, encouraging them not to use the dash but not restricting or punishing them in any way for doing so. While I probably won’t revisit this game quickly for completion again, I am definitely not objected to speedrunning this adventure in the future.''

Reviewed on May 31, 2021


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