Ending Mass Effect 2 to tie into the third game is this less than stellar DLC. Fights are made needlessly more difficult this time around because Shepard is on their own with no one on their team to help them out, All enemies now target you since none of your squad members are around, and your shields are ripped apart the moment you pop out from cover, making combat more tedious than fun in this mission. Pyros are a plenty in this mission and some will hide in corners and stagger you, leaving you vulnerable to gunfire while you're panicking over being on fire.

This dlc unfortunately has to be played because otherwise they make up a nonsensical reason why Shepard is impounded in the beginning of ME3. It's the weakest mission in storytelling because you commit a war crime to stop the reapers from coming for only a few months, despite some implications in this mission that you're given a few more years when doing so. So great, you've bought some time from a galaxywide genocide by committing batarian genocide. Wow, great outcome.

What a wasteful mission to end the game with.

Reviewed on Feb 27, 2023


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