A bad horror game with some pretty pathetically easy-to-solve puzzles, save for some of the bomb puzzles, still easy but they had a decent setup, along with the poison mixture one, that one was okay. The game has probably the worst third-person combat mechanics of any video game. Not once could I use the heavy attack because the enemies run at you and immediately hit you, stun locking you from finishing your wind-up. The only way to land anything on your enemy is if you back up and use a light attack. That way you will land a hit as they're coming in to hit you. However, if you are cornered, you are done. The enemies will not give you a chance to fight back as all of your attacks require a wind up that is way slower than any enemy's jab.

I'm aware the game prefers you to avoid engaging in enemies and if given the chance, it wants you to utilize bolting the doors or barricading them to trap the enemies in. Unfortunately, because the controls are sluggish, you have to perfectly align yourself to the doors correctly in order to close them and then slightly move into them to bolt them. Sometimes the enemies come at you so quickly that you're not given the time to bolt the door before they open it up right after you close it.

Saw stays pretty true to its source material with the hamfisted symbolisms in the logs and traps you come across, along with its editing style of lots of in-your-face closeup jump cuts with a bunch of flashing and sped up footage. The game tries hard to jump scare you, and not once did I feel my heart wanting to break out of its ribcage. If you're a fan of the Saw franchise, maaaaybe it might work out for you, but have you ever considered better horror franchises?

Reviewed on Jun 30, 2023


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