This game was solid, with a few major pros and a few major cons. The first obvious highlight are the visuals. The art direction, animation, and level of detail are all stellar. Easily some of the prettiest/grossest pixel art I've seen for a game. These quality visuals lend to combat feeling very impactful and weighty. In general, combat is the most fun part of the game. There's a lot of enemy types that are (mostly) fun to fight. The bosses are all pretty good, although the last one has a bit of annoying luck to it. You'll never die to getting unlucky, but it might take substantially longer. The second to last boss was a thrilling challenge that felt immensely satisfying. Also the music was fine. It serves the atmosphere well, but it doesn't exactly stick in my head. The level design was a bit of a mixed bag for me. It was mostly good, but a few segments of the game had really obnoxious enemy placement or obstacles that felt inconsistent. The game is distinctly slow, which doesn't bother me alone. However, it would be nice to have a quicker method of fast travel to make exploration more rewarding and less taxing. All in all, it's pretty solid with some great bosses and solid level design with occasional frustration.

Reviewed on Feb 12, 2023


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