I feel very mixed about this. It's about as good as it is bad. The story, once again is a bit all over the place but at least you can get a sense of what's happening. There are a lot of "plot convenience" moments which got old very fast, but the visuals were stunning, the level design was interesting but confusing, and there were a lot of teleporting enemies in the first half of the game.

The second half of the game is where it gets a lot better. More scares, more lore, etc. I really liked the character interactions so it's a shame of how little there were. The monster design is really cool, similar to wendigos from Until Dawn, and the other world creatures were terrifying.

The puzzles really let me down though. Most were uninteresting and really confusing, several times I was stuck not knowing how to progress either because I didn't notice a small detail or I wasn't actually told what to do/where to go. Oh, and they gave you nowhere near enough lamp oil as it runs out so quickly. The matches burn too fast as well, so for a good portion of the game I was stumbling around in the dark, ESPECIALLY the beginning. Nowhere near enough matches. It was really bad.

The ending segment was really cool however, and my last few hours were probably my favourite. There is no real good ending, there's multiple and all are bittersweet. I chose the Iconoclast ending as I felt it was best overall.

If the story was more interesting and better paced, with better puzzles, this could have easily been 4/5 stars. Also I felt that Tasi talked a bit too much for my liking, and there were a lot of moments where I would be stopped or slowed to hear/see a flashback or drawing.

Reviewed on Mar 15, 2024


Comments