I waited a wee while after finishing to see how I felt days later. Can still see myself taking a half star off somewhere down the line.

The best conclusion I can come to is that yes it's very nice and shiny, but I hate that the rules seem to have gone. It feels like a toolset has been removed. RE4's combat had rules to it. You knew how to manipulate the crowd. Kiting enemies together then using a well placed shot to get a stun and roundhouse the lot of them. A leg shot on the running dude would put him on the ground and buy time to take out the stronger enemy coming at his back, or even let you go to town on him with the knife as he stands up to save ammo. You figured out the rules, and used them to your advantage. But now all those interactions feel like pure luck the game occasionally deigns to let you have. It feels like a consequence of chasing the realism that modern Resi goes for. They don't want recognisable patterns from photorealistic enemies. There need to be subtle movements and stuff that feel natural or the illusion breaks down. The arcadeyness is gone in favour of a fucking chicken being able to stun Leon long enough to let Ganados get a command grab on him. I'm just rambling here. But this all feels very clear coming off a replay of the original the day before release.

In their brilliant review, RexZakel said: "Ultimately, a big realization I made about RE4 Remake compared to the original is that it’s a game where things simply happen to you, rather than a game where you can make things happen."

Nail on the head.

Reviewed on Apr 05, 2023


1 Comment


I look forward to playing this when it's £3